So, here we have it. The map we'll be building drawn out fairly clearly. Now it's just up to placing concepts in certain areas (ie. buildings in spots), figuring out how we want to do the terrain (in unreal or model it all, or both), and getting started with some good 3d stuff!
Overview of Node 1
Inside Cave Close
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Dock Closer
Monday, July 27, 2009
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docks and cave look good, but do we want the fortress to be half as big as the entire cave? Also, did we decide to cut off access to the bumper boats from the mainland?
ReplyDeletealso, If we're going for the parrot-shaped idea, you may want to puff out the top of the "beak" more, like on the paintover.
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